【Extension for Autodesk Maya 2014 リリース ノート】
Extension for Autodesk Maya 2014で修正された内容は以下となっております。
詳細につきましては、サブスクリプションセンターのExtension for Autodesk Maya 2014のドキュメント
(Read This FirstのReadme - Japanese)に御座いますので、ご確認下さいませ。
【修正事項】
記事担当:宮下
Extension for Autodesk Maya 2014で修正された内容は以下となっております。
詳細につきましては、サブスクリプションセンターのExtension for Autodesk Maya 2014のドキュメント
(Read This FirstのReadme - Japanese)に御座いますので、ご確認下さいませ。
【修正事項】
MAYA-12299 | Skinning : Fixed a problem where Undo after Painting Weights may provide unexpected results | Animation Character |
MAYA-18962 | Fixed a crash when using an empty mesh as a deformer (such as a lattice) | Animation General |
MAYA-20387 | Fixed problem with camera names in the sequencer | Animation Nonlinear |
MAYA-21886 | Fixed a crash when running cleanUpScene.mel on Linux | Animation Character |
MAYA-22108 | Fixed a problem where getAttr -t returns wrong values for IK spline solver | Animation Character |
MAYA-22130 | Skinning : Fixed a problem where many messages appear in the Script Editor when accessing the Paint Skin Weights tool | Animation Character |
MAYA-22434 | Playblast : Ensure custom applications can be used to visualize image sequences | Animation General |
MAYA-22492 | Fixed a timing error when looping animation in the timeline | Animation General |
MAYA-22535 | AnimLayers : Fixed a problem where muting an animation layer can cause it to disappear when reloading the scene | Animation General |
MAYA-22784 | Skinning : Fixed a problem where Mirror Skin Weights on selected components creates unexpected results | Animation Character |
MAYA-23075 | ATOM : Constraints fail when importing with namespaces in node names | Animation General |
MAYA-23636 | Fixed a crash when using "Duplicate Special" with Input Graph activated | Animation Character |
MAYA-23700 | Fixed a selection issue with objects that have shader overrides | Animation General |
MAYA-24155 | Undoing the creation of an orient constraint on a joint may result in a bad state, leading to a crash | Animation General |
MAYA-24231 | Fixed a problem where the "Layers" menu becomes greyed out in the Animation Editor | Animation General |
MAYA-24288 | Playblast : Fixed a crash in Fcheck when playblasting animation with sound | Animation General |
MAYA-24444 | Performance: Fixed a performance issue where the Graph Editor/Dopesheet are slow when displaying many animation curves on Windows | Animation General |
MAYA-24620 | GraphEditor : Fixed an issue where the Retimer would put the Graph Editor into a stuck state | Animation General |
MAYA-24866 | Skinning : Fixed a problem where painting smooth skin weights can cause vertices to pop | Animation Character |
MAYA-24956 | Playblast : Fixed a playblast crash in batch mode | Animation General, Rendering |
MAYA-25127 | GraphEditor : Fixed a performance issue when selecting a massive amount of keys in the Graph Editor | Animation General |
MAYA-25181 | Performance : Fixed a performance issue with the Graph Editor on Mac OS X and Linux | Animation General |
MAYA-25717 | Skinning : Fixed a problem with skinCluster command | Animation Character |
MAYA-26449 | deleteAttr is too slow with too many attributes | Animation General |
MAYA-27006 | Skinning : Fixed an issue with Prune Small Weights | Animation General |
MAYA-18756 | Improve performance for MFnSingleIndexedComponent::getElements() | API |
MAYA-23134 | Fixed a precision problem when parsing double values | API, FileIO Maya |
MAYA-25748 | Crash in MItMeshPolygon::getVertices after component selection with custom MPxSurfaceShape | API |
MAYA-27349 | Fixed a problem .NET SDK using PythonDotNet | API .NET |
MAYA-20142 | AbcExport: Improve the performance of | Cache Representation - Alembic |
MAYA-16949 | Ensure project/workspace that contain multiple-bytes characters will open/save scene files on systems using different languages | FileIO Maya |
MAYA-19340 | Fixed a problem where "Abort File Read" doesn't work with "Remember these settings" | File Referencing, FileIO Maya |
MAYA-22281 | Populate File Name field with the existing saved scene name when 'Save As' is invoked | FileIO Maya, UI General |
MAYA-23227 | File referencing: Fixed a problem with the evaluation of expressions during file load which could result in errors or incomplete file load | File Referencing |
MAYA-24498 | Fixed a problem where "Ghost" edits persist when switching representations | File Referencing - Reference Edits, Multiple Representation |
MAYA-25122 | Fixed a problem where expressions don't preserve unique long names for underworld nodes | FileIO Maya, Scripting MEL |
MAYA-25752 | Fixed a scene bloat issue with many hidden node editors | File Referencing, UI Node Editor |
MAYA-25989 | Updated the default file thumbnails, for the Visor to show Maya binary files | FileIO Maya |
MAYA-26477 | Fixed a problem where parent reference edits are not persistent | File Referencing - Reference Edits |
MAYA-23714 | Prevent a crash when calling currentCallbackId() after the current callback has been removed | Foundation |
MAYA-24583 | Crash when replacing custom dynamic attributes with extension attributes | Foundation |
MAYA-25019 | Fixed a problem where plug-ins that are derived from MPxDataType won't unload | Foundation |
MAYA-26142 | QtOpenGL Viewport type causes the Maya workspace to conform to the size of the QtWindow | Foundation, UI General |
MAYA-26181 | Fixed a start up issue with nvidia driver – error: nvd3d9wrapx | Foundation |
MAYA-26262 | File I/O: Fixed a problem where "exportAsReference" can cause crash under certain conditions | Foundation |
MAYA-25119 | HIK : Baking auxiliary effector is corrupting referenced file | HIK |
MAYA-25123 | HIK : Fixed an issue where FK joints have non-zero values after characterization | HIK |
MAYA-26221 | HIK : Fixed a problem with Global Scale using Human IK on Mac OS X and Linux | HIK |
MAYA-24740 | License error when attempting to batch bake with Turtle | LIRA |
MAYA-22570 | Cannot change File Textures "Attribute to paint" list for 3D Paint Tool in Simplified Chinese and Japanese UI mode | Localization |
MAYA-15089 | Fixed a crash when creating render layer while IPR is running | mental ray |
MAYA-23189 | Unified sampling: Fixed an issue when rendering with a Utility Pass can generate NaNs in the areas where there should be no information (black) | mental ray |
MAYA-18175 | Boolean operation between objects with border edges or holes | Modeling |
MAYA-22931 | Fixed an issue where Detach Edge breaks locked vertex normals | Modeling |
MAYA-23070 | Fixed a crash with polySeparate on certain meshes | Modeling |
MAYA-23455 | Fixed an issue where floating window + Viewport 2.0 + MTK crashes the video driver (GeForce 9800GT) | Modeling |
MAYA-23694 | Ensure that the Vertex Normal Method is copied to the new shape node (OrigShape) | Modeling |
MAYA-25787 | Fixed a crash when using Artisan Tools on meshes with empty UVs | Modeling |
MAYA-25797 | Fixed a crash when changing the display mode (for example, mode 5) after adjusting some lattice points | Modeling |
MAYA-25990 | Fixed a performance issue for the soft-selection tool | Modeling |
MAYA-26500 | Fixed a crash with polyEdgeToCurve when the inputMesh is invalid | Modeling |
MAYA-26697 | Fixed an issue where high precision surfaces with multiple material assignment are drawn in the wrong place | Modeling |
MAYA-27408 | Opening file with polyEdgeToCurve with (empty input mesh or no input mesh) crashes Maya | Modeling |
MAYA-28050 | Fixed an issue where the Component and Object Buttons in the Status line are swapped | Modeling |
MAYA-5149 | Booleans should also work on meshes with overlapping/duplicate faces | Modeling |
MAYA-23649 | Allow custom representations to leave nodes in the scene when they are deactivated | Multiple Representation |
MAYA-25047 | Fixed MPxAssembly node compute method | Multiple Representation |
MAYA-26178 | Fixed a selection issue when duplicating a grouped scene assembly reference | Multiple Representation |
MAYA-26202 | Fixed an issue where duplicating grouped scene assemblies does not maintain expected transformations | Multiple Representation |
MAYA-26951 | "Group Under" option of "Duplicate Special" should work for nested assembly node duplication | Multiple Representation |
MAYA-22672 | Fixed a crash with geometry cache on partially mapped mesh | nCloth |
MAYA-24099 | Fixed an nParticle crash when meshTriangleSize is too small | nParticles |
MAYA-13331 | Fixed an issue where the HLSL plugin fails to map to correct files if the plug-in is reloaded | Rendering |
MAYA-15751 | JPEG images now write out with the correct pixel aspect ratio | Rendering |
MAYA-17875 | Fixed an issue where mental ray IBL is using incorrectly high values | Rendering |
MAYA-18848 | "Default Texture Data" feature seems broken for plug-in hardware shaders (HLSL, CGFX, DX11) | Rendering |
MAYA-18955 | strings such as $currentRendererName (Viewport 2.0) printed in Script Editor continuously | Rendering |
MAYA-22050 | Set Preferred Preset has no effect on Image Format when it should (Render Settings) | Rendering |
MAYA-22613 | Mac only: Fixed an issue where selected vertices appear as green in Viewport 2.0 instead of yellow | Rendering |
MAYA-22639 | Remove the global 2048 render target cap on Mac OS X (no more black screens on high-resolution monitors) | Rendering |
MAYA-22825 | Fixed a crash when closing a render window or aborting render on Mac OS X | Rendering |
MAYA-22984 | Fixed an issue with Multiple Color Sets in Viewport 2.0 with display smoothMesh activated | Rendering |
MAYA-23152 | Ubershader: Fixes typo in anisotropic specular (WardAniso() code in AutodeskUberShader.fx) | Rendering |
MAYA-23263 | Fixed an issue with duplicated HLSL shaders | Rendering |
MAYA-23288 | mia_material presets Glazed Ceramic, Glossy Plastic, Matte Plastic have transparency set incorrectly | Rendering |
MAYA-24185 | Fixed an issue where "Delete all Turtle nodes and clear all settings" can cause a crash | Rendering |
MAYA-24227 | Fix an issue where HLSL shader nodes lose their links to the textures | Rendering |
MAYA-24363 | Ensure all attributes are included in their delegated Attribute Spread Sheet columns (for example, visible in reflection/refraction, motion blur flags) | Rendering |
MAYA-25074 | UV Editor: Fixed an issue with texture display for custom hardware shaders | Rendering |
MAYA-25377 | Ensure that if -proj is specified, then assume the file name is either a full path or project relative | Rendering |
MAYA-26489 | Hardware rendering: Batch Render does not render Ornaments (HUD) | Rendering |
MAYA-28205 | Previously, Viewport 2.0 linearized HDR textures when using the Clamp Texture Resolution option. This has been fixed and this option now works correctly for HDR textures. | Rendering |
MAYA-28599 | HLSL textures not working in the UV Texture Editor | Rendering |
MAYA-28157 | Fixed a memory leak and crash with TextScrollListCmd | Scripting MEL, Scripting Python |
MAYA-26982 | Add fullscreen mode for Mac OS X (Lion and Mountain Lion) | UI Architecture |
記事担当:宮下
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